GitHub - vrtnis/tycoon-learning-environment: A JAX transport-economy learning environment for route planning, cargo flow, financing, and replayable agent benchmarks.
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Tycoon Learning Environment (TycoonLE) is a reinforcement learning environment for economically grounded, long-horizon planning. Agents operate in a simulated logistics economy where they allocate capital, build transport routes, move cargo, manage debt, and optimize delayed returns. It is designed to study action legality, candidate-frontier decision interfaces, financing timing, delayed rewards, procedural variation, and replayable audit traces. TycoonLE uses a fixed-shape interface. Agents choose among valid route, finance, and wait candidates, making rollouts compatible with JAX transformations such as jit, vmap, and scan. The replay UI makes policies inspectable through route choices, cargo flow, financing behavior, reward, score, and profit over time. TycoonBench provides a companion benchmark report for comparing agent and model performance on TycoonLE planning tasks: vrtnis.github.io/tycoonbench. Install Use Python 3.11 or 3.12: py -3.12 -m venv .venv .\.venv\Scripts\python.exe -m pip install -e ".[test]" npm install Quickstart import jax from tycoonle_jax import TycoonLE
env = TycoonLE(split="dev", family="chain") state, timestep = env.reset(jax.random.PRNGKey(0)) action = timestep.observation.action_mask.argmax() state, timestep = env.step(state, action) Export a replay: .\.venv\Scripts\python.exe examples\quickstart.py npm run dev Open the browser UI and load runs/quickstart/replay.json. Run tests: .\.venv\Scripts\python.exe -m pytest npm run build Training Run a small PPO smoke train: .\.venv\Scripts\python.exe examples\train_ppo_jax.py --updates 1 --num-envs 4 --rollout-length 4 --update-epochs 1 --hidden-sizes 32 Citation If you find this work useful, consider
citing: @software{tycoonle, title = {TycoonLE}, author = {TycoonLE contributors}, year = {2026}, url = {https://github.com/vrtnis/tycoon-learning-environment} } Artwork Credits TycoonLE uses sprite artwork from OpenGFX, an open-source graphics base set for OpenTTD.