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3d retro graphics

▲ 75 points • 15 comments • by SouthWestAtlas • 2w ago • HN discussion ↗

Pangram verdict · v3.3

We believe that this entire text is AI.

100 %

AI likelihood · overall

AI
0% human-written 100% AI-generated
SEGMENTS · HUMAN 0 of 1
SEGMENTS · AI 1 of 1
WORD COUNT 414
PEAK AI % 100% · §1
Analyzed
Sep 27
backend: pangram/v3.3
Segments scanned
1 windows
avg 414 words each
Distribution
0 / 100%
human / AI fraction
Verdict
AI
Pangram v3.3

Article text · 414 words · 1 segments analyzed

Human AI-generated
§1 AI · 100%

Copy a demo, drop it on a page. Old workstation tricks, WebGL 1 or a 2D canvas. Licensed CC0.Experiments01. Demoscene · 1992PlasmaColor-field oscillator running as a fullscreen fragment shader.02. Hyperspace · 1993Retro 3d starfieldPerspective starfield that stretches into a hyperspace tunnel.03. GL workstation · 1993Retro torusFlat-shaded torus, wire overlay, and a ground grid. Drag to orbit.04. Metaballs · 1995Chrome blobsRaymarched metaballs with a studio chrome environment.05. Whitted · 1980Reflective spheresA Whitted raytracer: three spheres, checkerboard, shadows, three bounces.06. donut.c · 2006ASCII torusA rotating 3D torus rendered with a luminance character ramp.07. IRIX · 1994Wireframe globeLatitude/longitude cage with a phosphor stroke. Drag to spin.08. Stam · 1999Fluid tankA stable 2D Navier-Stokes dye tank. Stir it with the pointer.09. Vector field · 1996Flow fieldA thousand particles following a curling field. Pointer makes a vortex.10. Jakobsen · 2001Verlet fabricA hanging cloth. Drag a point to tug the weave.13. Comanche · 1992Voxel SpaceA heightmap ray-column renderer. Pointer steers.14. SNES · 1990Mode 7 floorAffine checkerboard ground, Space Harrier style. Pointer steers.15. PlayStation · 1995PS1 affine warpA checker cube and floor with screen-space UVs. Drag to orbit.16. Atari · 1984I, Robot polygonsFilled cubes and pyramids, painter's algorithm. Drag to orbit.17. Newell · 1975Utah teapotA Gouraud teapot. Move the pointer to drag the lights.18. Demoscene · 1991Dot/square tunnelA twisting square tunnel of dots. Pointer shifts the vanishing point.19. Demoscene · 1993Palette fireHeat rises through a 256-color fire LUT. Pointer is a torch.20. Vector CRT · 1970sXY oscilloscopeA Lissajous figure with phosphor persistence. Pointer changes the ratio.21. Amiga · 1984Boing ballCheckered sphere, bounce, shadow. Click to kick it.22. Trumbull · 1968Slit-scan stargateA 2001 corridor from a moving slit. Pointer shifts the vanishing point.23. Rutt/Etra · 1973Rutt-Etra scanA video raster displaced by luminance. Drag to orbit.24. Amiga · 1990Glenz vectorsTranslucent filled polygons, additive. Drag to orbit.25. Martin · 1986Hopalong attractorA one-line iterator that fills a CRT. Pointer nudges a.26. Penrose · 1974Penrose tilingRobinson triangles, aperiodic. Drag to pan.27. Braben · 1984Elite planetA dotted sphere and a starfield. Drag to spin.28. Scientific visualization · 2026Spaghetti vortexA concentrating 3D vortex. Trails spiral in as the core slims. Illustration, not a solver.29. Stam · 1999 / 2026Dual tankSame 48×48 Stam twice. Left is bounded. Right is a lying legend.30. Martin · 1986 / 2026Spiral stretchA hopalong cousin: radius shrinks, z grows. Pointer detunes the shrink.31. Hopf · 1950Burgers shockInviscid Burgers. Characteristics cross at a predicted T*.For agentsThe catalog is at /llms.txt and /api/v1/experiments. Source HTML is at /examples/{slug}.html, licensed CC0 1.0.llms.txt · JSON API · OpenAPI