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Overfitted a 900KB Transformer to Compress a 100MB CSV into 7MB

▲ 112 points 71 comments by spidy__ 2w ago HN discussion ↗

Pangram verdict · v3.3

We believe that this document is fully human-written

0 %

AI likelihood · overall

Human
100% human-written 0% AI-generated
SEGMENTS · HUMAN 1 of 1
SEGMENTS · AI 0 of 1
WORD COUNT 191
PEAK AI % 0% · §1
Analyzed
Jun 26
backend: pangram/v3.3
Segments scanned
1 windows
avg 191 words each
Distribution
100 / 0%
human / AI fraction
Verdict
Human
Pangram v3.3

Article text · 191 words · 1 segments analyzed

Human AI-generated
§1 Human · 0%

And just for comparison, my absolute best compression method managed to get down to 10s of KB, but the real unlock got to the ~1KB figures. Note these numbers are ALL post-compression numbers. This is not raw data vs compressed data. The ~100KB figure IS POST COMPRESSION.For context these numbers are for a grid based game where players can perform 4 actions per second, and the numbers I’m sharing are for 30 minutes of gameplay with anywhere from 2-1024+ players (human players) playing simultaneouslySo if you do the math, my compression feat is effectively ~99% compression on naive best case. And if you compare it to the raw data, it’s closing in on an even higher number than that I haven’t done the math but the raw data is another factor of 10 greater than ~100KB so the “compression” versus raw data is ~99.9%It sounds absolutely bullshit I know :DBut I will be posting a blog post soon once I release the game.I do compression in quotes because it’s not a pure compression feat, the 99%+ feat is effectively being clever about what actually requires compression to achieve the same outcome