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GlassKit UI — building blocks for Meta Ray-Ban Display

▲ 14 points 6 comments by Jeries 1w ago HN discussion ↗

Pangram verdict · v3.3

We believe that this document is fully human-written

24 %

AI likelihood · overall

Human
100% human-written 0% AI-generated
SEGMENTS · HUMAN 1 of 1
SEGMENTS · AI 0 of 1
WORD COUNT 162
PEAK AI % 24% · §1
Analyzed
Jun 17
backend: pangram/v3.3
Segments scanned
1 windows
avg 162 words each
Distribution
100 / 0%
human / AI fraction
Verdict
Human
Pangram v3.3

Article text · 162 words · 1 segments analyzed

Human AI-generated
§1 Human · 24%

The component libraryfor the glasses.44 React components for Meta Ray-Ban Display: a spatial focus engine, Neural Band input, system-back navigation, and everything a glanceable in-lens display needs. Open source.npx @glasskit-ui/cli add button01 / Components44, every HUD jobReadouts, lists, timers, comms and launch screens, plus the world-anchored set (DirectionArrow, Compass, Pin) a watch kit can't do. Premium surfaces tuned for a 600×600 lens, never washed-out blur.02 / InputSpatial focus engineArrow keys and the Neural Band move a focus ring to the nearest target, a superset of Meta's .focusable, tuned for a 600×600 lens. The same code runs on your desk and on the glasses.03 / Yours to ownCopy in, no lock-inVendor the source with one command, @glasskit-ui/cli add, straight into your project, yours to edit. The SDK ships the hooks, viewport and focus engine from npm.Free. Open source. Yours to own.Install the SDK from npm, then @glasskit-ui/cli add the components straight into your project. Your code to edit, no lock-in, no black box.