GitHub - Jared-woodruff/OMF-2097-Remastered: One Must Fall 2097, remastered: the 1994 robot fighting classic rebuilt in TypeScript and WebGL2, playing the original game files. HD artwork, widescreen arenas with depth, fight effects, a one-key classic/remastered switch, a training lab, replays, mods and the OMF Studio mod tools. Free, for Windows, macOS, Linux and the browser.
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omf2097-remastered-trailer.mp4 Sound on. A fan trailer: 1994 on an old PC in the game's colors, then 32 years later in HD, the new robots and arenas, and a mod made from scratch in OMF Studio, cut to Hadal Static's Twenty Ninety-Seven (Remix).
Watch it in 1080p60. In One Must Fall 2097 (Diversions Entertainment, 1994), pilots climb into 90-foot war machines and fight their way up a corporate tournament.
It was one of the great DOS fighting games, and it has been freeware since 1999.
This project brings it back.
It is a faithful reimplementation of the game's engine that plays the original game files, as a free app for Windows, macOS and Linux or in a browser.
Play it exactly as it looked in 1994, or remastered in HD with new effects, modes and tools.
One key, F2, switches between the two at any moment, even mid-fight.
Faithful Every robot, arena, mode and quirk of the original, following the reverse engineering of OpenOMF. The soundtrack plays through a port of the game's own music driver. Remastered 3,200+ images redrawn in HD, widescreen arenas with depth, dynamic light and particles, smooth motion, and sharp text at any resolution.
Modern LAN games, fourteen languages, a training lab, replays and clips, new modes, a robot workshop, mods and the OMF Studio mod tools, gamepads with rumble, touch controls, and it works offline.
Download the game, free, for your computer. Nothing to install: each download is the whole game in one file (on a Mac, an app in a zip), ready to run from anywhere.
Your computer Download Windows 10 or 11, 64-bit (most PCs) The game · OMF Studio Windows 10 or 11 on ARM (Snapdragon PCs) The game · OMF Studio Windows 10, 32-bit The game · OMF Studio macOS 12 or later on Apple silicon (M1 and later) The game · OMF Studio macOS 12 or later on Intel The game · OMF Studio Linux on x64 (AppImage) The game · OMF Studio Linux on ARM64 (AppImage) The game · OMF Studio OMF Studio, the mod tools, is the same program opening straight into Studio (the game opens it too, from Extras).
Everything is included: the game, its HD artwork and its music, about 240 MB. The release notes list what's new.
The first start on Windows, macOS and Linux Windows may say it protected your PC: the files aren't signed yet.
Choose More info, then Run anyway.
The game runs on Microsoft's WebView2, which Windows 10 and 11 have. Windows XP, 7, 8 and 8.1 can't run it: WebView2 left them behind in 2023, and XP never had it.
macOS: unzip the app and move it to Applications.
It isn't notarized by Apple yet, so the first time macOS won't open it: go to System Settings › Privacy & Security and choose Open Anyway, once. For LAN games, let it find devices on your local network when it asks. Linux: let the AppImage run as a program (in its file's properties, or chmod +x in a terminal), then start it. Some distributions need FUSE 2 for AppImages (the libfuse2 package), and the Noto fonts for Chinese, Japanese, Korean, Hindi, Bengali and Arabic. Or play it online, with nothing to install: it runs in any modern browser, on a computer, a tablet or a phone, and keeps working offline once it has loaded. On the first start, one screen sets you up: the original 1994 look in a single press, or the remastered graphics, effects, announcer and music the way you like them. Everything can be changed later in Options. Games used to come with a booklet, so this one does too. The 32-page manual has the story, the controls, how to fight, every robot's moves, the pilots, the arenas and tips from the pros, with a one-page quick start on page 2. Controls Player 1 Player 2 Move, jump, duck Arrow keys (Home, PgUp, End, PgDn for diagonals) or the numpad Q W E, A D, Z X C Punch Enter Left Ctrl or F Kick Right Shift Left Shift or G Special (one press) / or numpad − H Scrap, destruction, Fire & Ice (one press, once turned on) , . ; R T Y Esc pause · F1 help · F2 classic or remastered · F11 fullscreen · Print Screen screenshot · on a Mac, hold Fn for the F keys Gamepads, touch screens, one-button specials and every other key Gamepads (Xbox and other standard controllers) work out of the box, even beside the keyboard: X, Y or RB punch, A, B or RT kick, LT or LB fire a special (or the classic layout: A punch, B kick). They rumble with hits, blocks, throws, wall slams and knockouts. One-button specials (on from the start, Options › Controls › Special button): the special button alone, or with forward, back, down or up, fires one of the robot's special moves, and its air special in a jump.
The original motions work as always.
Finisher keys (off from the start, Options › Controls › Finisher keys): once a fight is won, one key does the robot's scrap, another its destruction (the scrap first), a third its Fire & Ice move (in the Fire Pit, the scrap and the destruction first). The special button does the next finishing move, on a gamepad too.
The original motions work as always.
Your own keys: a modern keyboard layout (WASD for player 1), and any key rebound in Options › Controls. Keys and buttons (also in the pause menu) shows every action on the keyboard and the controller. Touch controls on phones and tablets: a stick under your left thumb, punch, kick, special and pause buttons. Anywhere: F3 next song (your own music), Alt+Enter fullscreen (on a Mac also Ctrl+Cmd+F), F12 screenshot (in the desktop app; screenshots, clips and videos go to the OMF 2097 Remastered folder in your Downloads). The mouse works in every menu. Training: F4 reset, F5 record the dummy, F6 play it back, F8 frame data, F9 hitboxes. Replays: Space pause, ← → step (or skip ahead while playing), ↑ ↓ speed, I O mark a clip, V save it as a video, G as a GIF, K keep the replay. The same moment, both ways. F2 switches at any time. Classic Remastered The original VGA picture, rebuilt on the GPU: 320 × 200 pixels through the game's palette and its 19 color tables, exactly like 1994 Sharp pixels, smooth scaling or a CRT filter Widescreen fights if you want them HD artwork for every arena, robot, portrait and effect, and an edge-aware upscaler for anything else Player colors, fades and flashes still work: they are mapped onto the HD pixels live Widescreen arenas whose paintings have depth: the camera's moves give them parallax, and light falls on them by their shape Smooth motion between game ticks, bloom, a crisp HUD, and text in a sharp typeface fitted to the original fonts Everything from the original is here, playing its own data files: 11 robots, every move, special and throw, and 10 pilots plus Major Kreissack, each fighting their own way. 5 arenas and their hazards: the Danger Room's spikes, the Power Plant's electrified fences, the Fire Pit's fireballs and the Desert's strafing jets. Fire and Ice, the one-player game's two secret opponents, as the 1994 program hides them: on Champion or harder, a destruction in the Fire Pit and then the robot's Fire & Ice move send it through the floor to fight Fire, an enhanced Katana in the burning pit below, and on Ultimate on to Ice, a translucent Shadow in the frozen one. Every mode: one and two players, the demo, the full tournament career with the mech lab, upgrades, training and the newsroom, the scoreboard, the intro and every ending.
The original music and sounds, through a port of the game's own music driver.
The menus were tidied up without losing anything: the three ways to play first (the two player game is now Multiplayer, with LAN games beside it), then More modes, Extras and Options. And a few things the 1994 menus promised now work, like the defensive throws, knock down and block damage rules. Remastered fights get a layer of modern effects, driven by what happens in the fight: Effects What they add Particles Sparks and flares on hits and blocks, dust from falls, throws and wall slams Lighting Hits, fire, energy and projectiles light up the arena and the robots Impact Shockwaves on heavy hits, the knockout camera Atmosphere Each arena's own: embers, sand, dust, floodlights, camera flashes in the crowd, and in the new arenas snow, aurora, rain, lightning, neon and bubbles NoteThe effects are only for the eyes. They never touch the game's state or its random numbers, so a fight plays out exactly the same with them on or off (a test checks it). Each group can be turned off in Options › Graphics › Effects. All of this is new, and none of it changes how the original plays unless you use it. Multiplayer on your network Multiplayer in the main menu is the original two player game, and more: Local: two players on one computer, sharing the keyboard or with controllers, as in 1994. LAN: fight a friend on another computer of your home network, in the desktop app on Windows, macOS or Linux (a browser can't reach other computers by itself, so the web version doesn't offer it). One of you hosts a game, the other picks it from the games found on the network (or types the host's address), and it starts by itself: both screens say who plays whom and on which side, then you meet at the robot select screen.
You both pick a pilot and a robot, the host picks the arena, and the fight starts once you've both pressed punch. A bar at the bottom of the screen always says whose move it is, and YOU and READY show over the players' portraits.
Online: coming soon.
Both computers play the very same fight, each running the game itself, tick for tick: they only tell each other what their player pressed (the same determinism that makes replays work).