Pangram verdict · v3.3
We believe that this document is fully human-written
AI likelihood · overall
HumanArticle text · 1,487 words · 5 segments analyzed
Happy Snapshot Tues... Thursday? Yes, you read that right! As we've entered peak vacation season here in Sweden, snapshots might not come out on their usual schedule. In today's snapshot we have switched the library used for window management, input and platform integration from GLFW to SDL3. We have also added new item components for custom furnace fuels, as well as several technical changes for signs, world generation and loot tables. Happy mining! Known Issues Exclusive fullscreen mode on Windows may cause the game to crash in certain situations, especially when using multiple monitorsEntering Exclusive fullscreen mode crashes the game on Wayland New Features Players in spectator mode can now interact with portals to teleport Changes Minor Tweaks to Blocks, Items and Entities Armadillos no longer try to roll up when submerged in liquids UI Removed the Raw Input mouse settingMouse input now always uses relative mouse mode while playing in-game Key bindings now use physical keys instead of keyboard-layout-specific key codesBorderless Fullscreen is now the default fullscreen modeSwitching between Borderless and Exclusive Fullscreen no longer requires restarting the gameExclusive fullscreen mode on macOS is no longer supportedThe minimum window size is now 320 by 240 pixelsOn macOS, holding a key while entering text now displays the native accent and candidate popupOn Linux systems, the game will now use and prefer Wayland natively if available Debug Overlay The debug overlay now supports a separate GUI scale than the rest of the gameThis is customizable through the Debug Options screen, F3 + F6The default scale is "Auto", which tries to stay at a higher resolution than normalAnother option is "Unchanged", which matches your regular GUI scaleThe rest of the options work the same as in the normal "GUI Scale", controlling the scale directly Added a "player_speed" debug entry that displays the speed of the player in blocks per tick.
The debug overlay now shows the display refresh rate Creative Inventory Reordered mineral item and block ordering to have non-tiered ingredients up first, then tiered ingredients that craft into equipment lastIngredientsNon-tiered mineralsUnrefined tiered mineralsRefined tiered mineralsNuggetsIngots Building BlocksNon-tiered mineral blocks and variantsRefined tiered mineral blocks and variantsCopper block family Copper Blocks continue to be pushed to the end of the order in Building Blocks since they have a large list of content Improved ordering of Natural Blocks tab so that all inner ordering of group content sequentially progresses from Overworld -> Nether -> End to stay consistent with other tabs Technical Changes The Data Pack version is now 111.0The Resource Pack version is now 92.0Loot table types that have a dedicated registry now support registry element and tag referencesThis means that the majority of fields of such types that previously accepted single elements will now accept either a namespaced ID or an inline value, while fields that previously accepted lists can now accept an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag IDAffected types:minecraft:advancementminecraft:item_modifierminecraft:loot_tableminecraft:number_providerminecraft:predicateminecraft:recipeminecraft:slot_source Existing reference types for predicates, item modifiers and slot sources are now obsolete and have been removed Windowing and Input Backend Minecraft now uses SDL3 instead of GLFW for window management, input and platform integrationKeyboard input now uses SDL scancodes for physical key positions and SDL keycodes for layout-dependent text editing shortcuts Data Pack Version 111.0 Signs no longer automatically execute click events in custom text Commands Changes to spreadplayers Whether a block is safe to spread a player to is now controlled by the #entities_can_teleport_to block tag Environment Attributes Added minecraft:gameplay/natural_mob_spawns
Defines mob spawns in an Environment Attribute SourceDuring worldgen placement, only Dimensions and Biomes will apply this Environment AttributeFormat: object with fields:spawns_by_category - map of spawn category to weighted list of spawn dataSpawn data format: object with fields:type - entity type, the entity to spawncount - int provider, amount to spawn spawn_costs - map of entity type to object with fields:energy_budget - float, energy change allowed per spawncharge - float, how much existing mobs will attract or repulse other charged mobs Available attribute modifiers:overlayFor each mob category, overrides the lower layer's spawn settings with the higher layer's, unless the category is not includedMerges each layer's spawn costs together, overriding the lower layer's spawn costs with the higher layer's if both define the same entity type Default: Empty Added minecraft:gameplay/creature_world_gen_spawn_probability Sets the probability to run an iteration in which mobs defined to spawn in the creature mob category will spawn during world generationOnly Dimensions and Biomes will apply this Environment AttributeFormat: float with range [0,1)Default: 0.1 Changed minecraft:visual/ambient_particles Now supports interpolation between Timeline keyframes (probabilities will be crossfaded)Introduced support for new modifier: appendUnlike override which totally replaces the particle list, this modifier concatenates all elements with the layers below Data Components Added minecraft:cooking_fuel Describes an item that can be used as fuel for a Furnace, Smoker or Blast FurnaceFormat: object with fieldsburn_time - namespaced ID pointing to an element of minecraft:number_provider registry representing the time, in ticks, for which this fuel will burnspeed_multiplier - namespaced ID pointing to an element of minecraft:number_provider registry representing the speed of the cooking/smelting Added minecraft:brewing_fuel Describes an item
that can be used as fuel for a Brewing StandFormat: object with fieldsuses - namespaced ID pointing to an element of minecraft:number_provider registry representing the number of times this fuel will brew before being consumedspeed_multiplier - namespaced ID pointing to an element of minecraft:number_provider registry representing the speed of the brewing Note: the #brewing_fuel item tag has been removed and will no longer function to register new brewing fuels Added minecraft:sign_text_front and minecraft:sign_text_back Two identical components that represent text in front and back of a signContents will be displayed in item tooltipThe format is the same as front_text and back_text fields on minecraft:sign and minecraft:hanging_sign block entities, i.e.messages - a list of text componentsfiltered_messages - an optional list of text components, if omitted, it will be set to the same value as messagesmessages and filtered_messages must have same entry count color - optional dye color, default: blackhas_glowing_text - optional boolean, default: false Added minecraft:waxed A marker for blocks with contents that are waxedNo fields Added minecraft:cushion/color Applied to Cushion entities when they get placed using an itemFormat: one of 16 dye colors Added minecraft:villager_food Represents items that Villagers can eat. Villagers will pick up items with this component in addition to items in the #villager_picks_up tag. Format: object with fieldsnutrition - positive integer, how much hunger the item satiates in the Villager once eaten Added minecraft:mob_visibility Represents the visibility percentage provided by an item with the appropriate minecraft:equippable component, modifying the range at which mobs are able to detect an entity Format: object with fieldstargeting_entity - an entity ID, a list of namespaced entity IDs, or a hash-prefixed entity tag to matchvisibility - float (between 0.0 and 10.0), with 0.0 reducing the range at which mobs detects the entity to 2 blocks while 10.0 increases the detection range tenfoldWhile multiple items with this component stack, the maximum vision will still never exceed 10.0 Block Entity Data Changed minecraft:sign and minecraft:hanging_sign By default, commands and other click
events contained in Sign text are no longer executed when the block is clickedAdditionally, text components on newly placed Signs are no longer resolved by defaultNew boolean field called allow_op_features (defaults to false) has been added to restore previous behaviorPlaced Signs and items with the minecraft:block_entity_data component containing Sign data stored in worlds saved before this version will have allow_op_features set to trueAny newly created Sign will need to have that field set explicitly Changed the rules for opening the Sign edit screen after a block is placed:Previously, the screen would open unless minecraft:block_entity_data was applied successfullyNow, the screen will open only if it could be opened normally by clicking the block (i.e. it's not waxed and only has editable text on the front side) Signs will now accept and return the minecraft:sign_text_front, minecraft:sign_text_back and minecraft:waxed components Changed minecraft:brewing_stand The following fields are now stored as integers rather than shorts: Changed the BrewTime field from a short to an integer, this is the amount of time that the current brewing process has taken so farChanged the Fuel field from a byte to an integer, this is the amount of fuel remaining The following new fields have been added: Added the total_brew_time integer field, this is the total amount of time the current brewing process will takeAdded the total_fuel integer field, this represents the amount of fuel that was added in the last refuelAdded the speed_multiplier float field, this will be used to speed up or slow down the next brewing process Changed minecraft:furnace, minecraft:smoker and minecraft:blast_furnace The following fields are now stored as integers rather than shorts: Changed the cooking_time_spent field from a short to an integer, this is the amount of time that the current cooking process has taken so farChanged the cooking_total_time field from a short to an integer, this is the total amount of time the current cooking process