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Chaos Cubed has landed in Minecraft Java Edition! Explore a striking cave biome filled with bubbling sulfur pools, build with sulfur and cinnabar, and discover the sulfur cube's curious appetite for blocks! From bouncing and sliding to explosive surprises, this unpredictable mob unlocks exciting new ways to build, compete, and survive. Play Chaos Cubed today in Minecraft! Happy mining! New Features Added the Sulfur Cube mob Added the Sulfur Caves biome Added the Cinnabar and Sulfur block sets Added the Sulfur Spike and Potent Sulfur block Added a new Music Disc with the track "Bounce" by fingerspit Added 5 new music tracks by fingerspit Added the Friends List Added new settings for Friends List in Online Options Added experimental support for rendering the game through Vulkan Added new option "Graphics API" in Video Settings Added Swiss French, Chuvash, Gallo, Uzbek, and Võro language support to the game Sulfur Cube Steve is riding a Pig in a Boat leashed to a Blue Ice absorbed Sulfur Cube, holding a Diamond Spear. Click here for a link to the full-size image. Added the Sulfur Cube mob Spawns in the new Sulfur Caves biome When a Player interacts with it while holding a block: The Sulfur Cube absorbs the block Its AI is disabled While a block is absorbed: The Sulfur Cube becomes a physical object: It does not take fall or Player damage Players can punch and push it It assumes one of the archetypes (listed below), changing its physical properties to match the absorbed block The Player can interact with it using Shears: This removes the absorbed block The Sulfur Cube's AI is re-enabled The Sulfur Cube will follow a Player holding a block it can absorb The Sulfur Cube can look for nearby block items and move towards them to absorb them When killed, the Sulfur Cube splits into two smaller Sulfur Cubes Small Sulfur Cubes can be fed Slime Balls to grow into large Sulfur Cubes A large Sulfur Cube can be picked up using an empty Bucket Sulfur Cubes cannot enter Boats, but can ride Minecarts
Dispensers can: Insert and swap blocks inside a Sulfur Cube Use Shears to remove the held block Spawn a Sulfur Cube from a Bucket of Sulfur Cube Pufferfish are not scared by Sulfur Cubes Sulfur Cube Archetypes Noor and Sunny are playing football, using the birch absorbed Sulfur Cube as a ball in a stadium. Steve is goalkeeping. Click here for a link to the full-size image. Each archetype is characterized by the speed of the Sulfur Cube when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag, and if it floats in liquids There are the following archetypes: Regular: medium speed, medium bounciness, medium ground friction, and low air drag It is buoyant Used when absorbing loose mineral and soil blocks Bouncy: fast speed, high bounciness, medium ground friction, and low air drag It is buoyant Used when absorbing wooden blocks Slow Bouncy: slow speed, high bounciness, medium friction, and medium air drag Used when absorbing stone-like blocks Slow Flat: slow speed, low bounciness, medium ground friction, and medium air drag Used when absorbing metal blocks Fast Flat: fast speed, low bounciness, medium ground friction, and low air drag Used when absorbing organic blocks Light: slow speed, high bounciness, medium ground friction, and high air drag It is buoyant Used when absorbing wool blocks Fast Sliding: fast speed, no bounciness, low ground friction, and low air drag Used when absorbing icy blocks Slow Sliding: slow speed, no bounciness, low ground friction, and low air drag Used when absorbing shroom blocks There are also the following special archetypes: High Resistance: very slow, low
drag with low bounce with high friction Used when absorbing Soul Sand and Soul Soil Sticky: same properties as the Fast Flat archetype, but sticks with extremely high ground friction and no bounce to simulate stickiness Used when absorbing a Honeycomb Block Explosive: similar properties to the Regular archetype with a slightly higher air drag Used when absorbing a TNT block Absorbed TNT can be primed by Redstone, fire sources (including a Dispenser with a Flint and Steel), or nearby explosions When primed by fire or Redstone, absorbed TNT uses a fuse time of 6 seconds When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds Sulfur Cubes with an absorbed, primed TNT block cannot be picked up with a Bucket Absorbed, primed TNT blocks cannot be sheared out On explosion, no small Sulfur Cubes are spawned Hot: same properties as the Regular archetype, but damages entities on contact Used when absorbing a Magma Block Sulfur Caves Biome Added Sulfur Caves biome Generates naturally underground The Sulfur Caves biome has bands of Sulfur and Cinnabar Spawns the new Sulfur Cube mob as well as Cave Spiders Generates with Sulfur Pools which contain Potent Sulfur Four Minecart with Chests are being pulled from a Nether Portal in a Sulfur Cave Biome. Click here for a link to the full-size image. Sulfur Spring Is a new feature which generates naturally above the Sulfur Caves biome Consists of Sulfur, Potent Sulfur, and Magma Blocks Sulfur Springs come in 4 different size variants: Small Medium Large Extra Large Cinnabar and Sulfur Block Sets A cute chimney made of Polished Cinnabar blocks and Cinnabar Bricks in a Forest Biome. Click here for a link to the full-size image.
Added Cinnabar and Sulfur stone block sets Each of them has Polished and Bricks variants Each variant has its Slabs, Stairs and Walls blocks Added Chiseled Cinnabar and Chiseled Sulfur blocks Potent Sulfur Is a new block that generates naturally in Water Pools inside the Sulfur Caves biome Produces bubbles which rise up to 4 Water source blocks above it When placed underneath up to 4 Water source blocks, it generates a cloud of nausea-causing gas on the water surface This cloud spreads across adjacent water with a maximum radius of 3 blocks Can be crafted from 9 Sulfur blocks When placed above a Magma Block or a Lava Block, and under 1-4 Water source blocks, it creates a geyser With Magma underneath, the geyser will erupt at random intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it With Lava underneath, the geyser eruption is continuous, but with slightly muted sounds compared to the eruption from a Magma Block Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Sculk Sensors Sulfur Spike Efe standing next to a cozy Cinnabar house, looking up to a Glowstone absorbed Sulfur Cube. Click here for a link to the full-size image. Is a new block that generates naturally on Sulfur blocks inside the Sulfur Caves biome Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor Can be combined to form longer stalactites & stalagmites Stalactites and stalagmites merge if the tips are next to each other, unless you sneak while placing Sulfur Spike stalactites can grow when placed under a Sulfur block Stalagmites will break if they're not attached to something below Stalactites fall down if not attached to something above Being hit by a falling stalactite hurts because they are sharp!
Stalagmites are not sharp and do not hurt more to land on Thrown Tridents break Sulfur Spikes Four Sulfur Spikes can be crafted into one Sulfur Music and Sound Added a new music disc: "Bounce" by fingerspit Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Caves biome Has a comparator output of 8 when played in a Jukebox Added 5 new background music tracks by fingerspit: "Shores" "Memories" "Nightly" "Home" "Ebb" Added block sounds for Sulfur, Potent Sulfur, and Cinnabar Added mob sounds for Sulfur Cube and small Sulfur Cube Added sounds for when using a bucket on a Sulfur Cube Added sounds for geyser eruptions Advancements Added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block Steve pushing a Zombie in a minecart towards another minecart with TNT-absorbed Sulfur Cube on top of a mineshaft bridge with rails in a Sulfur Cave Biome. Click here for a link to the full-size image. Friends List Added a Friends List, accessible from a new Friends button on the Title Screen and the Pause Menu The Friends List can be opened with a new key bind (default: "O") The Friends button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that) The Friends List is presented as an overlay with two tabs: Friends: shows your current friends, lets you remove them, and lets you send a new friend request by Profile Name Pending: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled) The presence of your friends is shown under their name in the Friends List as one of the following: "Offline" "Online" "Online (LAN)" "Online (World)" "Online (Realm)" "Online (Server)" Sending, accepting, declining, cancelling, and removing actions are confirmed in the UI and show a clear error message when the service is
unreachable, rate limited, or the requested Profile Name does not exist Friend changes that happen while the game is running are shown through toast notifications: When a friend request is sent When a friend request is received When an outgoing friend request is accepted by the other player Toasts show the other player's face when the skin is available The Friends List checks for updates once per minute while the Friends List is open, or every 5 minutes otherwise The first time the Friends button is shown on the Title Screen, a confirmation dialog is presented to opt in to the Friends List The Friends List, friend request privacy, and the Microsoft account safety settings link are managed from the new "Friends List" section in Online Options Players that have their chat settings set to "Friends Only" on their Xbox profile will only see chat messages from other players if they are friends A new user interface for Friends List feature. Click here for a link to the full-size image. Friends List Settings in Online Options Added a setting to control the availability of the Friends List and its features in Online Options Added an "In-Game Notification" toggle in Online Options to control whether Friends List toasts appear while in a world Added an "Allow Requests" toggle in Online Options to control whether other players can send you friend requests Added a "Visibility" option in Online Options screen to control how much activity is shared with friends (default: "All") "Full": shares in-game activity "Hidden": no activity shared, appearing as "Offline" to friends "Limited": activity sharing limited to "Online" & "Offline" Added an "Xbox Settings..." button in Online Options that opens the Microsoft account privacy and online safety settings Vulkan Support As previously announced, we intend to switch the game from OpenGL to Vulkan Vulkan is not supported by older hardware or drivers - OpenGL will be used as a fallback on those cases The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time This is currently an experimental rendering backend, and may not be as performant or stable Please report any bugs you find with it to our bug tracker Under Vulkan, we will prefer your dedicated graphics card over any integrated graphics, which is