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GitHub - SwagSoftware/KisakCOD: COD4 Open Source Reimplementation

▲ 80 points 14 comments by skibz 3w ago HN discussion ↗

Pangram verdict · v3.3

We believe that this entire text is human-written.

0 %

AI likelihood · overall

Human
100% human-written 0% AI-generated
SEGMENTS · HUMAN 1 of 1
SEGMENTS · AI 0 of 1
WORD COUNT 389
PEAK AI % 0% · §1
Analyzed
Aug 3
backend: pangram/v3.3
Segments scanned
1 windows
avg 389 words each
Distribution
100 / 0%
human / AI fraction
Verdict
Human
Pangram v3.3

Article text · 389 words · 1 segments analyzed

Human AI-generated
§1 Human · 0%

Skip to content Navigation Menu Pricing Provide feedback Saved searches Use saved searches to filter your results more quickly Sign up Appearance settings Notifications You must be signed in to change notification settings Fork 36 Star 301 Folders and filesNameNameLast commit messageLast commit dateLatest commitHistory635 Commits.github/workflows.github/workflowsdepsdepsmilesEqmilesEqscriptsscriptssrcsrc.gitignore.gitignoreCMakeLists.txtCMakeLists.txtGPLv3_Logo.pngGPLv3_Logo.pngLICENSELICENSEREADME.mdREADME.mdbuild-win.batbuild-win.batgenerate-project.batgenerate-project.batREADMEGPL-3.0 license About the project An open source fully-buildable reimplementation of Call of Duty 4's Multi-Player .exe Aimed towards mod developers and COD4 enthusiasts. Development Blog Learn about the Development of KisakCOD here: https://lwss.github.io/Duty-Of-Kisak/ Current Requirements Windows OS Visual Studio 2022 CMake >= 3.16 DirectX SDK 2010 Steam with a copy of Call of Duty 4 How to build Install the above requirements and Clone repo Open a terminal and run generate-project.bat Open .sln projects that are generated in build-sp, build-mp, and build-dedi respectively. Copy COD4 Game files to bin/(BUILD_TYPE)/* (Don't try to cherry-pick them, small files like localization.txt are needed) Copy deps/binklib/binkw32.dll as well ^^ Copy all files in deps/msslib/dlls/* ^^ Copy deps/steamsdk/steam_api.dll ^^ Run the game via Visual Studio play button or just the .exe Keep in Mind: This is a ~20 year old game with some known exploits. We will try to fix these as we become aware of them. However, there is a non-zero chance of some type of binary exploitation when playing online. Use a sandbox (Sandboxie?) for peace of mind. Known Issues (Use the issues section) Troubleshooting Can't Connect to Dedicated Server : Check net_ip and net_port, the server will increment the port if the preferred one isn't available but the client won't sweep upwards. DLL Error upon launch : You didn't copy over the necessary runtime DLL's FAQ Can we use AI in this project? Yes you can, but you're still responsible for whatever you commit. In general, you should have the AI be assisting you, and not carrying you. We have started using AI to help de-bug, and it's been extremely helpful. Credits and Special Thanks All Original COD4 Developers (for creating one of the best games of all time) https://github.com/PJayB/jk3src (Jedi Academy fork with .sln) https://github.com/voron00/CoD2rev_Server - Useful yacc code for the gsc scripting here https://github.com/shiversoftdev/BO3Enhanced - Viewed as reference code for some of the Steam API Auth RAD Game Tools for their Bink and Miles Sound System libraries. ODE Physics COD4 uses a modified version of this physics engine. Discord Join the KisakCOD Discord