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GitHub - icitry/FPS.cob

▲ 140 points 67 comments by MBCook 5w ago HN discussion ↗

Pangram verdict · v3.3

We believe that this document is fully human-written

8 %

AI likelihood · overall

Human
100% human-written 0% AI-generated
SEGMENTS · HUMAN 1 of 1
SEGMENTS · AI 0 of 1
WORD COUNT 104
PEAK AI % 8% · §1
Analyzed
Jun 11
backend: pangram/v3.3
Segments scanned
1 windows
avg 104 words each
Distribution
100 / 0%
human / AI fraction
Verdict
Human
Pangram v3.3

Article text · 104 words · 1 segments analyzed

Human AI-generated
§1 Human · 8%

FPS.cob is what you get when you decide that game development is too easy nowadays. Enjoy what can only be described as an out-of-body experience in the ways of COBOL tomfoolery. It supports two level styles:

map/level1.map: the original grid-based Wolf3D-style path. map/doom_sectors.map: a sector/linedef map with doors, different heights (so DOOM-like).

Requirements

cobc ffplay bash

Run From the repo root: bash build.sh To load a specific map: bash build.sh ./map/level1.map bash build.sh ./map/doom_sectors.map Controls

W / S: move forward and backward A / D: turn left and right Space: fire Q: quit

Assets Textures and sprites live under res/. Maps live under map/.