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FPS.cob is what you get when you decide that game development is too easy nowadays. Enjoy what can only be described as an out-of-body experience in the ways of COBOL tomfoolery. It supports two level styles:
map/level1.map: the original grid-based Wolf3D-style path. map/doom_sectors.map: a sector/linedef map with doors, different heights (so DOOM-like).
Requirements
cobc ffplay bash
Run From the repo root: bash build.sh To load a specific map: bash build.sh ./map/level1.map bash build.sh ./map/doom_sectors.map Controls
W / S: move forward and backward A / D: turn left and right Space: fire Q: quit
Assets Textures and sprites live under res/. Maps live under map/.