Pangram verdict · v3.3
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Free download, no account required The node-basedimage editor. Build once. Export everything. Wire 79 nodes into non-destructive pipelines that produce every color variant, every format, every asset, automatically. One graph replaces hours of repetitive manual work. Free to use. No account needed for the editor. Native C++ desktop app for Windows, macOS, and Linux. Built for: Game Artists · Pixel Artists · Illustrators · Concept Artists · Texture Artists · Designers · Anyone tired of repetitive exports Who it’s for If you’ve ever exportedthe same thing twice,this is for you. Familiar territory. If you’ve used node-based tools in Houdini, Blender, Nuke, Substance, or Unreal, you already know the paradigm. ArcBrush applies it to 2D image production. How it works Your process,as a graph. In ArcBrush, every operation is a node. Load an image. Apply a filter. Warp it. Mask an area. Remap colors. Export. Wire them together and the graph does the rest. Change one parameter and only the affected nodes re-evaluate. Nothing is ever baked. Everything stays live. Wire anything to anything Typed connections ensure compatibility. Images, masks, palettes, and variants each have their own pin type, and the graph prevents invalid wiring automatically. Non-destructive forever Every parameter stays live. Adjust blur radius, swap palettes, change AI prompts, even six months later. The graph re-evaluates only what changed. Portable graph files Save your workflow as a .arcb file. Share it with your team. Open it on Windows, macOS, or Linux. It just works. Every parameter, every connection, every embedded asset, exactly where you left it. Live pipeline Layer-based tools produce one output at a time. ArcBrush pipelines produce N outputs from one configuration. Toggle "Watch File" on your source images and the graph re-evaluates every time the file changes on disk. Edit in Photoshop and see the result in ArcBrush instantly. The killer feature One graph.Every color variant.Automatically. Define a palette with 9 named colors. Wire it into Palette Remap. Connect Export Batch.
Click export. Nine named PNG files appear in your folder, each one recolored while preserving every highlight, shadow, and gradient from the original. Change the palette, re-export. Done. $ Output: potion_red.png
potion_orange.png
potion_yellow.png
potion_green.png
potion_sky_blue.png
potion_blue.png
potion_purple.png
potion_magenta.png
potion_pink.png Luminance preserved The remap shifts hue and saturation in perceptual color space. Highlights stay highlights. Shadows stay shadows. The recolor looks painted, not tinted. Import palettes from your tools Drop in palette files from Aseprite, Photoshop, GIMP, Krita, Illustrator, Affinity, or Inkscape. ArcBrush reads .gpl, .ase, .pal, and .aseprite files, including names and colors. Sprite sheet export Export all variants as individual files or pack them into a single sprite sheet with a TexturePacker-compatible JSON manifest. Ready to drop into your game engine. Named variants Each palette slot has a name. Export Batch uses that name in the filename. potion_red.png, potion_blue.png. Consistent, automatic, every time. Palette From Image Don't have a palette? Feed any reference image into Palette From Image. It extracts the dominant colors automatically. Wire that into Palette Remap. One change, all variants update Adjust the source art. Every variant re-exports with the change. Adjust the palette. Every variant shifts. The graph is live. AI integration AI on your terms.Not the other way around. ArcBrush is a complete image editor without AI. Every filter, mask, warp, color tool, and export pipeline works without an account or internet connection. AI nodes are optional. They wire into the graph like any other node, receive your masks, edge maps, and images as structured inputs, and produce images as outputs. Use them when they help. Skip them entirely if you prefer. The graph is the product. Nano Banana 2 Advanced The most capable model in the lineup. Powered by Gemini, Nano Banana 2 accepts multiple input images simultaneously: reference photos, style examples, and masks in one call.
Text-to-image, image editing, multi-image fusion, and guided generation. Text-to-ImageImage EditingMulti-Image InputStyle Transfer FLUX.2 Max Max Highest fidelity generation and editing from Black Forest Labs. Premium quality for both text-to-image and image editing workflows. Text-to-ImageImage EditingHighest fidelity FLUX.2 Pro Pro High-quality generation and editing. Great balance of quality and capability for production art and professional editing workflows. Text-to-ImageImage EditingPro quality FLUX Fast Fast Low cost, high speed. Perfect for exploring ideas before committing to a higher-quality generation. Ideal for rapid iteration. Text-to-ImageFast iteration FLUX.2 Turbo Edit Fast Edit Fast, affordable image editing. Great for quick instruction-based edits and simple transformations at the lowest editing cost. Image EditingFast iteration Background Removal Utility Two models at the same cost: rembg (fast, reliable) and Bria RMBG 2.0 (higher quality on complex edges like hair and fur). Background removalClean alpha AI Upscale Utility 4x super-resolution powered by AuraSR. Two model versions: v1 for general use, v2 for photographs and non-AI images. Enable overlapping tiles for seamless results on large images. 4x upscaleSuper-resolution1 credit “Just another node.” AI outputs wire into filters. Filter outputs wire into AI. Chain multiple AI calls. Branch into parallel paths. The graph doesn’t care what a node does internally — it just connects typed inputs to typed outputs. ArcBrush is fully functional without AI. All 75 non-AI nodes, including every filter, transform, mask tool, warp, and export, work without an account, without signing in, without limits. AI generation is an optional add-on powered by credits. If you want to try AI, sign in with one click and get 10 free credits. Starter$10one-time350 creditsUp to 1,750 generationsBest for trying AI features and occasional generation.
Most popularPlus$20one-time800 creditsUp to 4,000 generationsFor regular AI-assisted workflows.Pro$40one-time1800 creditsUp to 9,000 generationsFor heavy AI use and production pipelines. Lowest per-credit cost.Generations per modelAt standard resolution (up to 1024x1024). Higher resolutions use more credits.ModelCreditsStarterPlusProFLUX FastText to Image0.21,7504,0009,000FLUX.2 Turbo EditImage Edit0.57001,6003,600Remove BackgroundRemove BG13508001,800AI UpscaleUpscale13508001,800FLUX.2 ProText to Image / Edit2175400900Nano Banana 2Text to Image / Edit570160360FLUX.2 MaxText to Image / Edit570160360Credits never expireNo subscription10 free credits on signupUniversal across all models Under the hood Native. Not a web app.Not Electron. Not a wrapper. ArcBrush is a C++20 desktop application for Windows, macOS, and Linux. OpenCV processes your images on the CPU and GPU. OpenGL renders your previews. Every operation runs natively on your hardware. AI nodes reach out to the cloud only when you tell them to. C++ C++20 Native binary compiled for Windows, macOS, and Linux. No runtime dependencies, no browser engine. Lightweight installer, fast startup. 14.9 MB Win · 22.1 MB Mac · 11.0 MB Linux Image processing automatically offloads to your GPU when available. Larger images route to GPU for speed, with full CPU fallback on every operation. Automatic GPU/CPU routing Every per-pixel operation distributes across all your CPU cores automatically. Large images process in fractions of a second. All cores · Adaptive threading Only nodes downstream of a change re-evaluate. Fast nodes update instantly, heavy nodes wait for you to stop dragging.
Nothing recomputes unnecessarily. Incremental · Adaptive debounce Five pin types (Image, Mask, Palette, Variants, Size Reference), each with strict connection rules. The graph prevents invalid wiring automatically. 5 types · Strict rules .arcb files are human-readable JSON. Your work is auto-saved at regular intervals with crash recovery on next launch. JSON · Portable · Crash recovery Node library 79 nodes.9 categories.Infinite combinations. From basic inputs to AI generation, from pixel-level color control to mesh warps and batch export, every operation in your workflow has a dedicated node. Each one is composable with every other. Inputs 2 Image In Load PNG, JPEG, WebP, TGA, BMP from disk or clipboard SVG Import Vector import with resolution-independent rasterization Generators 6 Canvas Solid color starting point at any resolution Gradient Linear, radial, angular, diamond gradients with multi-stop colors and seven interpolation modes Noise Perlin, Simplex, Clouds, Voronoi, White noise with fBm and domain warp Pattern Checkerboard, stripes, dots, hexagons, brick Shape Circle, rectangle, polygon, star, ring with optional stroke and tile mode Text Render text with system fonts or custom .ttf/.otf files. Searchable font picker, weight/style selection, alignment, rotation, and interactive drag positioning Transform 17 Arrange Place up to 5 images side by side or stacked for comparisons and layouts Corner Pin Four-point perspective warp with optional background plate Crop Extract a region by pixel coordinates or percentage Displace Pixel displacement driven by a grayscale or red/green channel map Mirror Flip horizontal, vertical, or both Mesh Warp Interactive bicubic Bezier grid deformation. Drag control points to sculpt images freely Offset Shift the image horizontally or vertically with optional edge wrapping Pad Add border padding with color or extend modes Polar Remap Cartesian-to-polar and polar-to-Cartesian coordinate transform Resize Scale to exact dimensions or percentage with multiple algorithms Rotate 90 Pixel-perfect 90°/180°/270° rotation with no interpolation Smart Scale Content-aware resize via seam carving.