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Mean Hamster Software

▲ 89 points 10 comments by erickhill 9h ago HN discussion ↗

Pangram verdict · v3.3

We believe that this entire text is human-written.

13 %

AI likelihood · overall

Human
100% human-written 0% AI-generated
SEGMENTS · HUMAN 1 of 1
SEGMENTS · AI 0 of 1
WORD COUNT 196
PEAK AI % 13% · §1
Analyzed
Aug 17
backend: pangram/v3.3
Segments scanned
1 windows
avg 196 words each
Distribution
100 / 0%
human / AI fraction
Verdict
Human
Pangram v3.3

Article text · 196 words · 1 segments analyzed

Human AI-generated
§1 Human · 13%

← All newsAugust 15, 2026AGI-64 Brings Sierra Adventures to the Commodore 64 AGI on the C64, at last We are happy to announce AGI-64, a long-awaited AGI interpreter for the Commodore 64. It is currently around 75% complete for Space Quest 1, which is completely playable now, and the engine aims to support most AGI games of the era. The interpreter is in testing and already supports most standard AGI operations. Free download, your own game files AGI-64 will be a free download when it is ready. It includes a tool that takes the .vol and .obj files you supply from your own library and compiles them into a 1 MB EasyFlash-compatible CRT file, which runs easily on third-party products such as Kung Fu Flash. Saves on real drives Save and load are both supported through real or SD card 1541-compatible drives on drive 8 using a custom disk format, with room for up to six saved games. Made for a 1 MHz machine AGI-64 includes a custom background pre-processing technology that keeps the original artwork looking its best, loading fast, and running well on our 1 MHz best friend. See AGI-64 in production, with screenshots.